There are 6 types of systems and a maximum of 2 per type. These systems expand the dicepool a frame has, but only for the specific role they have. A frame can have any amount from 0 to up to 4 systems in its loadout.
# | Dice | Effect |
---|---|---|
1 | blued6 | Adds one blue d6. |
2 | blued6 & blued6 | Adds two blue d6. Provides cover to another frame without risking damage itself. |
Examples : Thick armor, shield, camouflage, ECM, stealth composite coating, reactive armor.
# | Dice | Effect |
---|---|---|
1 | greend6 | Adds one green d6. May move through cover. |
2 | greend6 & greend6 | Adds two green d6. May move through cover. |
Examples : Jump-jets, wings, wheels, multiple legs, skates, stronger engine, claw feet.
# | Dice | Effect |
---|---|---|
1 | yellowd6 | Adds one yellow d6. May spot target in cover. Range: 8 units. |
2 | yellowd6 & yellowd6 | Adds two yellow d6. May spot target in cover. Range : any. |
Examples : Radio, laser range finder, rifle scope, sensors, frequency interceptor, spotlights.
Keep in mind that you can use less than four systems when putting your company together. This becomes important when you compare the forces fielded before the game starts!
# | Dice | Effect |
---|---|---|
1 | redd6 & redd6 | Adds two red d6. Range: 1 unit. |
2 | redd6 & redd6 & redd8 | Adds two red d6. Adds an additional red d8. Range : 1 unit. |
Examples : Shock baton, combat knife, repurposed jackhammer.
# | Dice | Effect |
---|---|---|
1 | redd6 & redd6 | Adds two red d6. Range: 2 units to 1 ruler. |
2 | redd6 & redd6 & redd8 | Adds two red d6. Adds an additional red d8. Range : 2 units to 1 ruler. |
Examples : Assault rifle, grenade launcher, flamethrower, beam weapon.
# | Dice | Effect |
---|---|---|
1 | redd6 & redd6 | Adds two red d6. Range: beyond 1 ruler. |
2 | redd6 & redd6 & redd8 | Adds two red d6. Adds an additional red d8. Range : beyond 1 ruler. |
Examples : Mortar, sniper rifle, railgun.