Frames: Gear & Weapons

There are 6 types of systems and a maximum of 2 per type. These systems expand the dicepool a frame has, but only for the specific role they have. A frame can have any amount from 0 to up to 4 systems in its loadout.

Gear systems

Defense

# Dice Effect
1 blued6 Adds one blue d6.
2 blued6 & blued6 Adds two blue d6. Provides cover to another frame without risking damage itself.

Examples : Thick armor, shield, camouflage, ECM, stealth composite coating, reactive armor.

Movement

# Dice Effect
1 greend6 Adds one green d6. May move through cover.
2 greend6 & greend6 Adds two green d6. May move through cover.

Examples : Jump-jets, wings, wheels, multiple legs, skates, stronger engine, claw feet.

Spotting

# Dice Effect
1 yellowd6 Adds one yellow d6. May spot target in cover. Range: 8 units.
2 yellowd6 & yellowd6 Adds two yellow d6. May spot target in cover. Range : any.

Examples : Radio, laser range finder, rifle scope, sensors, frequency interceptor, spotlights.

Keep in mind that you can use less than four systems when putting your company together. This becomes important when you compare the forces fielded before the game starts!

Weapon systems

Hand-to-hand

# Dice Effect
1 redd6 & redd6 Adds two red d6. Range: 1 unit.
2 redd6 & redd6 & redd8 Adds two red d6. Adds an additional red d8. Range : 1 unit.

Examples : Shock baton, combat knife, repurposed jackhammer.

Direct-fire

# Dice Effect
1 redd6 & redd6 Adds two red d6. Range: 2 units to 1 ruler.
2 redd6 & redd6 & redd8 Adds two red d6. Adds an additional red d8. Range : 2 units to 1 ruler.

Examples : Assault rifle, grenade launcher, flamethrower, beam weapon.

Artillery

# Dice Effect
1 redd6 & redd6 Adds two red d6. Range: beyond 1 ruler.
2 redd6 & redd6 & redd8 Adds two red d6. Adds an additional red d8. Range : beyond 1 ruler.

Examples : Mortar, sniper rifle, railgun.