Mobile Frame Zero : Rapid Attack
1.
Mobile Frame Zero : Rapid Attack
About these rules
About the contributors
More resources about the game
Legal
2.
Intro
How the designer describes it
Mobile Frames
Why Lego® ?
Scale and size restrictions
3.
Preparations!
Ruler and units
Smaller & larger fields
Larger Frames
The dice of MFZ
Dice assortment per player
Player count and game size
Frames: dicepool & actions
Frames: Gear & Weapons
Weapon ranges
Frames: additional dice
Stations, cover & terrain
4.
Field day!
Bidding phase
Deployment Phase
Combat Phase
A Frame's Turn
Example Attack
Doomsday Clock
Principle of judgment calls
5.
Alternative Rules
Split-range weapons
Single-Shot Rockets: More or less
Climbing, elevation & falling
Hazardous terrain & protection
Per-frame initiative
Dropping Whites for damage
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Mobile Frame Zero : Rapid Attack
Preparations!
The dice of MFZ
The dice of MFZ
Die
Function
whited6
Wildcard
blued6
Defense
yellowd6
Spotting
greend6 & greend8
Movement
redd6 & redd8
Attacking