Mobile Frame Zero : Rapid Attack
  • 1. Mobile Frame Zero : Rapid Attack
    • About these rules
    • About the contributors
    • More resources about the game
    • Legal
  • 2. Intro
    • How the designer describes it
    • Mobile Frames
    • Why Lego® ?
    • Scale and size restrictions
  • 3. Preparations!
    • Ruler and units
    • Smaller & larger fields
    • Larger Frames
    • The dice of MFZ
    • Dice assortment per player
    • Player count and game size
    • Frames: dicepool & actions
    • Frames: Gear & Weapons
    • Weapon ranges
    • Frames: additional dice
    • Stations, cover & terrain
  • 4. Field day!
    • Bidding phase
    • Deployment Phase
    • Combat Phase
    • A Frame's Turn
    • Example Attack
    • Doomsday Clock
    • Principle of judgment calls
  • 5. Alternative Rules
    • Split-range weapons
    • Single-Shot Rockets: More or less
    • Climbing, elevation & falling
    • Hazardous terrain & protection
    • Per-frame initiative
    • Dropping Whites for damage

Clear History

Languages :

  • English
  • Français
  • Português
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Mobile Frame Zero : Rapid Attack More resources about the game

More resources about the game

  • Official website
  • The Mobile Frame Hangar
  • The Forums
  • Flickr Group
  • Facebook Group
  • The Commander's Handbook, a set of tools and resources for MFZ:RA
  • The Mobile Frame Garage, a blog by Mantisking
  • Shades_Corvid's blog